Fanfic (Azarinth Healer)


Chapter 5 - Harassment and Grinding

I didn't know how to find dungeons so I was going to have to ask around. I guess I'd mopped around alone on a mountain for long enough. Time to practice my barely existent social skills. I rifted down the mountain and which was surprisingly not that hard to adapt too. My mountain climber actually leveled up from it.

Heading into Calys I tried asking the guards questions but they weren't as nice as Adicus was. Kept telling me to bugger off or something. I ended up finding an adventurer's guild. The guild hall was nice enough, people milling about looking for jobs or to team up. I ignored the annoying guy who was pestering me, and when he came up to me I teleported past him to the counter.

Some people just cannot take a hint. I was talking to the receptionist, who was making me pay for the information because I wasn't a member, and the guy literally came up to me and grabbed my shoulder. I teleported him back to his table of friends without even turning to face him. The receptionist gave me a look but I hurried her along to giving me a level one hundred plus dungeon.

The guy was on his way back over but I opened a rift to a spot far outside of the city and walked through. I heard gasps on my way out. I guess having portal magic at my level is rare? Maybe having portal magic in general is rare. I've never seen another void mage or even a space mage before. It sucked that my rifts had a set range limit with the number of rifts going up instead. I rarely used more than one pair at a time so it was kind of a waste. I wanted range, to casually stroll from one side of the world to another.

I bet if I got creative enough I could do some cool shit with my rifts beyond drop kills. Too bad they can't move or I could use them to cut things in half. Then again I could shape my void magic into sword shapes, and they could cut through most objects with crazy ease. I formed a bit of void and shaped it into a pitch black claymore shape levitating it with my mind it cut through a tree like butter.

I reshaped it into a big halo behind me for quick access, and also ascetics. I was a slut for flashy cool looking magic stuff and a floating black hole ring behind me like a goth halo spoke to my soul. I also had a new benefit to regen when near ice so I added a few ice shards to my magical levitating fashion accessories. It was good practice for my manipulation skills which needed training.

'ding' 'Ice manipulation reaches - lvl 2'

Done playing with my powers, I opened another portal in the direction of my new dungeon. The Depths of Kragmir. Very fancy. Supposedly the dungeon had a bunch of poison and blood magic foes. I was iffy on both but I'd survived worse. Just in case I dumped all my spare points into vitality.

It took a few rifts but I made it to the dungeon entrance. This dungeon was more of a cavern than a structure. The air had a metallic sent too it, and breathing it in I got a message.

'ding' 'You have been poisoned by the mists of Kragmir, -8 HP/s for 5 Minutes'

I eyed my rapidly dwindling health. Could I survive this? I teleported backwards and started meditating. I also surrounded myself with ice. I didn't get too close to death but I did get below two hundred health out of my thousand max. I cannot fight while affected by this.

'bing' 'You have learned the General skill Poison Resistance.

You are a target of assassins or breathing in some bad air. Surviving either of those you have developed a general resistance to poisons.- lvl 1'

Lesson learned I need resistances really bad or I was gonna die by accident someday. Also work on leveling NFB, it is the only reason I didn't die months ago. On the bright side I had a reliable way to train poison resistance with this insane air poison. Maybe I shouldn't have been pushy with the adventurer's guild lady.

Null body got to 2nd tier level 11 by the time my poison resistance got to 10. that was two days of training. My ice manipulation also got up to 6 and my void sight was at 18. The poison was dealing 7 HP/s to my first half of health and 3 HP/s once it got split and reduced.

I had a decision to make, go in where I can only stay at half health or train my resistance more. I was getting bored waiting but every time I through caution to the wind I nearly die. I decided to be boring and safe and stuff. I spent another four days before my poison resistance reached lvl 16, Ice manip reached lvl 5, Null body reached 2nd lvl 13, void sight reached 2nd lvl 1, and meditation reached lvl 16

Active: Void sight - 2nd lvl 1

Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.

2nd stage: You can perceive the flow of space within the area, and see through even the smallest rifts.

Category: Aura - Perception Aura

The damage was low enough now that my health hovered at 50% without meditating and with meditation it shot back up to 100%. Since I wouldn't actively die from the poison anymore I felt good enough to go in. One thing I did note that in the six days I waited here, no other adventures entered or exited the dungeon. This felt like a trap.

I took things nice and slowly, and used a trick thanks to my upgraded void sight letting me see through rifts. I'd open up a tiny rift in my sight sphere, and placed another outside its normal range to see even further in. This method is how I spotted my first enemy.

[Poison Ooze - lvl ??]

I threw ice shards and spears of void at it from the other side of a wall. It moved about but I stayed close enough to strike and far enough away it had no idea I was there. It died shortly afterwards.

'ding' 'You have defeated [Poison Ooze - lvl 112] - For defeating an enemy fifty levels or more above your own, bonus experience is granted.'

'ding' 'Frostbite Mage has reached level 2. 5 Stat points awarded.'

'ding' 'Frost reaches - lvl 2'

Pretty nice haul. These oozes would rue the day they were found by me. Probing with my rifts I decided to scout out the dungeon safely. There were blood oozes, poison oozes, blood moon bats, and these tentacled mushrooms. I spotted a floor down a much larger man-bat.

My scouting of the first floor complete I proceeded to wall hax kill dozens of enemies, with my only breaks being to meditate. I cleared the first floor in three days, and began work on the second floor. I practiced teleporting a few enemies into smaller caverns and using my black hole on them. It was a huge mana sink for the effectiveness but it was also fun to watch.

My arrogance caught up with me again when that man-bat got the jump on me. I guess I'd been making too much noise and it probably heard me with its giant ears. I only noticed it as it entered my void sight around twenty feet away. In the same hallway. I hurled projectiles but it backed off behind a wall. It was out of sight so I couldn't teleport it back, so I opened a rift. Towards the end of the hallway, and I got hit with blood magic through my own rift that dropped me to 10%. I closed the rift and opened another throwing me outside the dungeon.

I meditated until I was back to full. The bat was a smart enemy, it could track me, flank me and use my own rifts to hit me. It also had wings so teleporting it into the sky would only cause more problems. I looked to all my level up messages, and then reviewed my stats.

'ding' 'Frostbite mage has reached level 10. 5 Stat points awarded. You have learned the skill Active: Aura of Winter - lvl 1

Lower the temperature around you to below freezing, dealing ice damage to other creatures in the area and increasing your heat resistance by 10% [15%].

Category: Aura - Frost Magic

 

'ding' 'Poison Resistance reaches 2nd lvl 1

You are a target of assassins or breathing in some bad air. Surviving either of those you have developed a general resistance to poisons.

2nd stage: Either you need better guards or you need to stop eating poison. Experience has granted you an ability to sense poison. Additionally its spread throughout your body is slower, reducing its effects.

 

Name: Raven Maisy

 

Unspent statpoints: 55

 

Class 1: Void Sorceress - lvl 58

 

- Active: Void - 2nd lvl 5

- Active: Black Hole - lvl 3

- Active: Cosmic Rift - 2nd lvl 8

- Active: Void sight - 2nd lvl 2

- Active: Free Slot

- Passive: Void Manipulation - 2nd lvl 4

- Passive: Null Forged Body - 2nd lvl 13

- Passive: Dimensional Storage - lvl 11

- Passive: Sorcerous Grace - lvl 5

- Passive: Free Slot

 

Class 2: Frostbite Mage - lvl 10

- Active: Frost - lvl 6

- Active: Aura of Winter - lvl 1

- Active: Free Slot

- Active: Free Slot

- Active: Free Slot

- Passive: Ice Manipulation - lvl 5

- Passive: Frost Body - lvl 1

- Passive: Free Slot

- Passive: Free Slot

- Passive: Free Slot

 

General Skills:

- Elos Standard language - lvl 5

- Fear resistance - lvl 5

- Heat resistance - lvl 1

- Ice resistance - lvl 10

- Identify - lvl 5

- Meditation - lvl 16

- Mountain Climber - lvl 2

- Poison resistance - 2nd lvl 1

- Void magic resistance - lvl 19

 

Status:

Vitality: 100

Endurance: 50

Strength 10

Dexterity 60

Intelligence 120

Wisdom 130

 

Health: 1000/1000

Stamina: 500/500

Mana: 1300/1300

Alright, I needed more vitality, wisdom, and intelligence. I'll also need to gain blood magic resistance from oozes and bats before facing the big guy again. To face them I'll have to wait for the dungeon to repopulate. In the meantime skill practice.

Days passed. My manipulation skills and meditation were growing at a steady pace. I couldn't train Black hole very well with my fighting style, and I had little idea of how to train Sorcerous Grace. I left Aura of Winter and Void sight on perpetually as mana allowed.

I let the oozes munch on me as I knew from killing that they were lower level than the bats.

'bing' 'You have learned the General skill Blood Magic Resistance.

The arts of blood manipulation can be deceptive and dangerous to both ally and foe. You have stood against the old magic and lived. Next time your chance of survival will be even higher.- lvl 1'

That man bat was going to be sorry for trying to kill me. Between my growing resistance to poison and farming blood magic resistance I started getting aggressive in my fighting. I knew I could survive and how to back out if I got in over my head. My Sorcerous Grace actually started to improve as I had to dodge and nimbly strike my foes in the moment.

Each battlefield I left was full of holes from void magic and coated in thick icy rime. This dungeon was my turf. My Aura of frost was so cold the oozes were slowed by their bodies freezing. Blades of void sliced the wings off the small bats, and diced the poison mushroom creatures.

With my blood magic resistance high I go on the hunt for the man-bat. My portal extended sight scanning the space between this part of the cavern and the lower portion. I did not find it, but I found its lair. There were skeletons clad in their gear scattered around the room. I teleported in, it was going to come to me.

While, I waited on my new rival, I looted the bodies. Some nice swords, leather armor, and a necklace. I focused my identify on it.

[Nilim's Pendant - Rare Quality] - [Storage capacity at 6/50]

I could feel the void magic from it, similar in feel and function to my Dimensional Storage. I focused on what was in there and found coins, a book, and some food. Nothing crazy unless that's a good book.

The swords were rare, and I shoved them in the necklace's storage instead of my own. I'd probably be more impressed if I couldn't do this naturally.

I started decorating the place with ice as I waited. My aura keeping the area more than cold enough to keep it all from melting. A little pillar of ice there, a patch of frost here. Close that hallway off there. Nice easy to watch entry points, plenty of ice for regen and manipulation purposes. This was a kill box and I wasn't the one who was going to die.

If the stupid thing would show up. See this is why enemies with complex planning suck. I only knew how to defeat stupid slow things by attacking through walls. This bat could fly and thus my drop it from a mile high technique was pointless. It could hear me coming meaning I couldn't strike it from the other side of a wall, and lastly it had range and could strike me if I could strike it.

Also it knew how to avoid an obvious trap. Fucking really. I made a table and chairs out of ice. I made a chess board and sat down waiting for my obviously smarter opponent to challenge me. Smart guys like chess right?

I was unimaginably frustrated and my mind was twisting in knots over being out played by it simply hiding. I delved deeper. The oozes down here were tougher, they had coated skeletons and used them to take quadrupedal forms instead of the blobby ones closer to the entrance. That meant they were much faster and a bit smarter. I tested my resistances on these new enemies and found the blood variants to be somewhat dangerous so I had to be very careful with engaging them.

The man-bat being the shittiest rival ever caught up to me right as I backed out of training my blood magic resistance. It snuck past my aura sight, and I didn't notice it there until it hit me with more blood magic, and a claw swipe to the face.

I hit the ground and teleported to a nearby cavern, throwing up ice to block the entrances and exits. I watched through my aura that it left the spot it attacked me and went out of my aura again. I wasn't in good enough shape yet to try tracking through rifts so I screamed. It fucking beat me again with stupid hit and run bullshit.

'ding' 'Fear Resistance reaches - lvl 6'

I couldn't meditate with how angry I was, which slowed my healing further. I wanted to quit and leave. Maybe find the void temple and train there. I knew that that would both be calling it quits, and also wouldn't work since it probably had enemies further down in the three to four hundreds.

I was going to kill this man-bat if it was the last thing I do. This was personal.

Status

Name: Raven Maisy

 

Unspent statpoints: 30

 

Class 1: Void Sorceress - lvl 56

Void magic is cast 75% faster.

Void magic is 200% stronger

Your mana regeneration increased by 1% per minute

All fighting styles using ranged magic are more refined

- Active: Void - 2nd lvl 3

Create a mote of the void from your mana to attack your enemies and disintegrate objects. You can control the void through your void manipulation.

2nd stage: You can will in many manifestations of void magic at once.

Category: Void Magic

- Active: Black Hole - lvl 3

Create a well of void magic that pulls in creatures and objects holding them in place. The size and strength of the singularity depends on skill level and mana invested (max 20 mana)

Category: Void Magic

- Active: Cosmic Rift - 2nd lvl 8

Shift space to your will, making objects or people appear somewhere else.

2nd stage: You can tear rifts in space connecting two distant points. Rifts are static and must be placed within one mile of each other. You can create [2] pairs of rifts.

Category: Void Magic - Space Magic

- Active: Void Sight - lvl 16

Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.

Category: Aura – Perception Aura

- Active: Free Slot

- Passive: Void Manipulation - 2nd lvl 2

Your control over void increases dramatically. Bend it to your wishes and annihilate whatever lies before you.

2nd stage: The void is your ally. Your control increases greatly.

Category: Void Magic

- Passive: Null Forged Body - 2nd lvl 5

Your body exists partially in the void. All pain you feel is halved. Your body is 60% more durable [180% after bonuses]. Your health and injuries heal when you regain mana. Your weight is reduced to a quarter.

2nd stage: Your flesh is magic. Below the first 50% of your maximum health, damage is split evenly between your health and mana, and your resistance to the split damage is increased by a static 10% [30%]

Category: Body Enhancement - Void Magic

- Passive: Dimensional Storage – lvl 11

You gain a personal dimensional storage space allowing you to store and retrieve unliving physical items at your will.

Category: Void Magic

- Passive: Sorcerous Grace - lvl 2

Your speed, nimbleness, and reaction times for both your magic and physical prowess are increased by 25%.

Category: Body Enhancement

- Passive: Free Slot

 

Class 2: Frostbite Mage - lvl 1

Ice magic is cast 50% faster

Ice magic is 50% stronger

Your health and mana regeneration is increased by 30% around ice.

- Active: Frost - lvl 1

Create ice from your mana to attack your enemies or cool a drink. You can control the ice through your ice manipulation.

Category: Projectile Magic - Ice Magic

- Active: Free Slot

- Active: Free Slot

- Active: Free Slot

- Active: Free Slot

- Passive: Ice Manipulation - lvl 1

Your control over ice increases dramatically. Bend it to your wishes and freeze whatever lies before you.

Category: Body Enhancement - Ice Magic

- Passive: Frost Body - lvl 1

You are adapted to the cold. You are unaffected by cold weather. Your resistance to temperature based damage is increased by 20% [30%].

Category: Body Enhancement - Ice Magic

- Passive: Free Slot

- Passive: Free Slot

- Passive: Free Slot

 

General Skills:
- Elos Standard language - lvl 5

The ability to speak and read the Standard language of Elos

- Fear resistance - lvl 5

You have overcome something truly terrifying to you. Your ability to deal with non magical fear is increased.

- Heat resistance - lvl 1

Others have played with fire and you have paid the price. This skill will help lessen the damage and pain a little.

- Ice resistance - lvl 10

You have endured the biting cold of ice and lived to tell the tale. One of the deadliest climates and magics will now be less dangerous to you with this skill.

- Identify - lvl 5

You can grasp general information from someone or something.

- Meditation - lvl 13

While in the state of meditation a you cannot move. Your mana and stamina regeneration is increased by a factor of (300 + 3 * skill_level)%. This factor is improved upon leveling up the skill.

- Mountain Climber - lvl 1

You have endured the frigid, oxygen scarce mountain side for days on end. Chilling high altitude winds and low levels of oxygen will now bother you less.

- Void magic resistance - lvl 19

The mystical magic usually used to enchant high level items applied as a form of combat magic. It’s as deadly as it is silent. How exactly you survived is unclear, perhaps the caster willed it so. Next time it might work against a true enemy as well.

 

Status:

Vitality: 70

Endurance: 50

Strength 10

Dexterity 60

Intelligence 120

Wisdom 130

 

Health: 700/700

Stamina: 500/500

Mana: 1300/1300