Fanfic (Azarinth Healer)


Chapter 10 - Evolution

I found my icy death box only partially melted so I fixed it up and continued my eradication of the endless waves of constructs.

'bing' 'You have defeated an enemy a hundred levels or more above your own. Additional Experience is granted.'

 

'ding' 'Void Sorceress has reached level 200 5 Stat points awarded.'

 

'ding' 'Maiden of Winter has reached level 150. 5 Stat points awarded. You have learned the skill Active: Frost Armor - lvl 1

Armored with a layer of rime your resilience and physical resistance increase by 20%[30%].

Category: Aura - Body Enhancement - Frost Magic'

...

'ding' 'Maiden of Winter has reached level 179. 5 Stat points awarded.'

 

'ding' 'You have reached level 200 in your primary class. 3rd tier skills are now available.'

'ding' 'You have 1 skill point to bring a skill into the third tier.'

 

'ding' 'Requirements met for class evolution: Void Sorceress becomes Stellar Angel. No current skills or stats will be lost, be aware that other evolutions and skills may become unavailable -

  • The Stellar Angel's home is close to the stars in body and spirit.
  • Has traveled over 200 hundred miles with stellar wings.
  • Has mountain climber.
  • Has healed over 10,000 health.
  • Has the Void Sorceress class at lvl 200 or higher.

'The Stellar Angel is an agile mage with a penchant for healing. She descends from the heavens without notice to preserve life. She soars to ever greater heights.'

 

'Would you like to evolve your class [Void Sorceress] to [Stellar Angel]?'

 

'ding' 'Requirements met for class evolution: Void Sorceress becomes Rift Master. No current stats will be lost, be aware that other evolutions and skills may become unavailable -

  • You travel through rifts in space with the ease that others walk.
  • Has traveled over 400 miles with rifts.
  • Leveled the skill Cosmic Rift to the end of the 2nd stage.
  • Has the Void Sorceress class at lvl 200 or higher.

'The Rift master is where ever she wishes to be whenever she wishes to be. She bends the fabric of space to control where others may tread. Her enemies will perish regardless of the distance between them.'

 

'Would you like to evolve your class [Void Sorceress] to [Rift Master]?'

 

'ding' 'Requirements met for class evolution: Void Sorceress becomes Daughter of Oblivion. No current skills or stats will be lost, be aware that other evolutions and skills may become unavailable -

  • You have become a master of void and space.
  • Has killed a creature over level 500.
  • Leveled the skills Void, Cosmic Rift, Void Sight, Void Manipulation, and Null Forged Body to the end of the 2nd stage.
  • Has Void resistance in the 2nd stage.
  • Has been declared the daughter of Ymloklosh scion of the void.
  • Has the Void Sorceress class at lvl 200 or higher.

'The Daughter of Oblivion is one with the void and controls space itself. Her will can be felt like waves through the fabric of space. She brings the end of all things.'

 

'Would you like to evolve your class [Void Sorceress] to [Daughter of Oblivion]?'

 

'ding' 'Requirements met for class evolution: Void Sorceress becomes Horror of the Deep. No current skills or stats will be lost, be aware that other evolutions and skills may become unavailable -

  • Your mind has shattered and died and yet though the void you remain.
  • Has lost their mind and recovered.
  • Has lived among the eldritch beings of the deep and been accepted as one of their own.
  • Has both mental resistance and telepathy skills.
  • Leveled the skill Void manipulation to the end of the 2nd stage.
  • Has the Void Sorceress class at lvl 200 or higher.

'The Horror of the Deep is a lurker in the dark. Her tendril's grasp reaches from beyond space itself to grasp her victims. People go as mad as her from witnessing her power.'

 

'Would you like to evolve your class [Void Sorceress] to [Horror of the Deep]?'

Yes! Yes! Yes! I made it to 200! The worst part is that there isn't an obvious choice, but that's okay because 3 of them are awesome. Horror of the Deep is right off the list. Another madness one just had to be added, didn't it.

Stellar Angel is awesome I definitely need more healing, and flying is delightful. On the other hand its very nonviolent sounding which probably means my damage output would plateau, while the focus shifts to support.

Rift mage is my fighting style to a T. Like it's basically saying you do this thing, now you can be better at it. Going just by requirements it is better than Stellar Angel. Very interested but doesn't say much in the way of new aspects.

Daughter of Oblivion continues my quest for feminine titles. It also has the highest number of requirements, making it the strongest option by exclusivity. It seems to focus less on rifts and more on manipulation in general but the rifts were a requirement. The declared daughter part makes my nose bleed when I try to think on it, so... It is the only viable option that mentions a resistance which means probably more durable than the others.

It really is between rift and daughter, angel while good is just not me. I comb over daughter's requirements an fluff. The brings the end of all things is A) super edgy, B) probably means great at killing things even those above my pay grade C) could be talking about collateral damage of being a danger to innocents. Though it does mention control of her powers which offsets the idea its passively harming others. Rift is purely about distance and control, but not power.

I might regret it but I choose Daughter of Oblivion.

'Class change: Void Sorceress becomes Daughter of Oblivion

 

Vitality +15

Endurance + 15

Dexterity + 15

Intelligence +15

Wisdom +1d

 

Void magic is cast 100% faster.

Void magic is 200% stronger

Space magic is 100% stronger

Your mana regeneration increased by 2% per minute

All fighting styles using ranged magic are more refined

Food, water, air, and sleep needed to sustain yourself is reduced

 

'Skills changed by Daughter of Oblivion:

'[Void] becomes [Void Creation]

' Active: Void Creation - 2nd lvl 20

Create void in a certain radius around you. It can be used to annihilate or as a barrier to protect.

2nd stage: Damage inflicted with your void magic deals an additional 5% [15%] damage that ignores resistances and damage reduction.

Category: Void magic

 

'[Black Hole] becomes [Sphere of Annihilation]

'Active: Sphere of Annihilation - 2nd lvl 5

Create a hole in reality that pulls everything except you towards it, obliterating everything it touches, and preventing those caught in its area from teleporting. The size, strength, and damage of the singularity depends on skill level and mana invested (max 1000 mana)

2nd stage: The size, strength, and damage of the singularity increases based on the amount of mass that it has consumed up to 150%[450%].

Category: Void Magic

 

[Void Manipulation] becomes [Void and Space Manipulation]

'Passive: Void and Space Manipulation - 2nd lvl 20

Your control and awareness over Space and Void and increases dramatically. You can will things to move through space.

2nd stage: Space and Void have become your ally. Your control increases greatly.

Category: Void Magic - Space Magic

 

'[Null Forged Body] becomes [Null Form]

'Passive: Null Form - 2nd lvl 20

Your body is void. All pain you feel is greatly reduced. Your body is 80% more durable [240% after bonuses]. You gain a bonus to health regeneration equal to your current mana regeneration, which will heal even fatal injuries without healing magic. Your weight is reduced to an eighth.

2nd stage: Your form is magic. Below the first 50% of your maximum health, damage is split evenly between your health and mana, and your resistance to the split damage is increased by a static 20% [60%]

Category: Healing - Body Enhancement - Void Magic

 

'Skills gained in Daughter of Oblivion:

'Active: Curse of Oblivion - lvl 1

Mystically mark a creature for destruction reducing their resistances and ability to heal.

Category: Curse - Void Magic'

Void creation is neat, mostly looks like slightly bigger numbers and new fluff text. Sphere of Annihilation now prevents teleports, I can invest a lot more mana, and it can scale even further. Void and space manipulation lets me more directly manipulate space rather than just breaking it with voids.

Null Form is the biggest change. With the important part being that the healing no longer requires mana recovery, and it lets me heal from even fatal injuries. Some melted skin, disintegrated skin, frost bitten skin, some poison, and a pierced shoulder are what I've dealt with so far. Does fatal mean an arrow to the heart or does it mean even things like decapitation? I'm never willingly testing the limits there.

I'm even lighter now, I'm mildly concerned I'll become weightless at some point. More pain reduction without leveling the skill, very nice, maybe gaining resistances won't suck as much anymore. Lastly there is that curse. Sounds good for killing big things resistant to dying, I'll have to see how effective it actually is in action.

I tested my Sphere of Annihilation, max strength, in a room with lots of clutter to absorb. Damn I was glad I did it far away because the room imploded as the walls buckled and were consumed. I think I broke a part of the dungeon. Annihilation indeed, great way to destroy a house, unless its magic or something. Void and space manipulation did give me something new, basically telekinesis, I could already teleport objects but now I could lift them.

So I have 1 point to unlock a third tier skill, which skill gets upgraded. I feel as though it'd have to be Cosmic Rift or Null Form, they are both essential and upgrades to them would probably give more essential upgrades like long distance rifts and more survivability. Cosmic Rift it is, Null Form you're next.

Active: Cosmic Rift - 3rd lvl 1

Shift space to your will, making objects or people appear somewhere else.

2nd stage: You can tear rifts in space connecting two distant points. Rifts are static and must be placed within one mile of each other. You can create [6] pairs of rifts.

3rd stage: You can create up to one spatial anchor, You can open rifts and teleport to your spatial anchor no matter the distance. Once you place a spatial anchor you must wait a month before you can move it.

Category: Void Magic - Space Magic

I didn't expect the anchor itself but it accomplished what I thought it would. Now that I have it I need a home. I could also use a vacation from leveling. I knew deep down that Adicus's concern over my rapid growth was valid. I needed space, heh, and to really think about my new life. Besides my skills in Maiden of Winter aren't nearly good enough to evolve. Actually can I just ignore an evolution prompt and wait for another?

I'm getting lost in thoughts on leveling again. I'm gonna leave, and make a home. Only once I've sorted out my mess should I resume. Now where is a good place for a house?

Status

Name: Raven Maisy

 

Unspent statpoints: 20

 

Class 1: Void Sorceress - lvl 171

Void magic is cast 75% faster.

Void magic is 200% stronger

Your mana regeneration increased by 1% per minute

All fighting styles using ranged magic are more refined

- Active: Void - 2nd lvl 20

Create a mote of the void from your mana to attack your enemies and disintegrate objects. You can control the void through your void manipulation.

2nd stage: Damage inflicted with your void magic deals an additional 3% [9%] damage that ignores resistances and damage reduction.

Category: Void Magic

- Active: Black Hole - 2nd lvl 2

Create a Black Hole that pulls everything towards it and disintegrates everything it touches. The size, strength, and damage of the singularity depends on skill level and mana invested (max 280 mana)

2nd stage: The size, strength, and damage of the singularity increases based on the amount of mass that it has consumed up to 100%[300%].

Category: Void Magic

- Active: Cosmic Rift - 2nd lvl 20

Shift space to your will, making objects or people appear somewhere else.

2nd stage: You can tear rifts in space connecting two distant points. Rifts are static and must be placed within one mile of each other. You can create [8] pairs of rifts.

Category: Void Magic - Space Magic

- Active: Void Sight - 2nd lvl 20

Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.

2nd stage: You can perceive the flow of space within the area, and see through even the smallest rifts.

Category: Aura – Perception Aura

- Active: Free Slot

- Passive: Void Manipulation - 2nd lvl 20

Your control over void increases dramatically. Bend it to your wishes and annihilate whatever lies before you.

2nd stage: The void is your ally. Your control increases greatly.

Category: Void Magic

- Passive: Null Forged Body - 2nd lvl 20

Your body exists partially in the void. All pain you feel is halved. Your body is 60% more durable [180% after bonuses]. Your health and injuries heal when you regain mana. Your weight is reduced to a quarter.

2nd stage: Your flesh is magic. Below the first 50% of your maximum health, damage is split evenly between your health and mana, and your resistance to the split damage is increased by a static 10% [30%]

Category: Body Enhancement - Void Magic

- Passive: Dimensional Storage – lvl 14

You gain a personal dimensional storage space allowing you to store and retrieve unliving physical items at your will.

Category: Void Magic

- Passive: Sorcerous Grace - lvl 8

Your speed, nimbleness, and reaction times for both your magic and physical prowess are increased by 25%.

Category: Body Enhancement

- Passive: Stellar Wings - lvl 7

Your understanding of the void allows you to form wings from null space. Become untethered from the ground to rise before any challenge.

Category: Body Enhancement

 

Class 2: Maiden of Winter - lvl 142

Ice magic is cast 50% faster

Ice magic is 50% stronger

Your health and mana regeneration is increased by 50% around ice.

- Active: Frost - 2nd lvl 7

Create ice from your mana to attack your enemies or cool a drink. You can control the ice through your ice manipulation.

2nd stage: The ice you make is denser and benefits from your resistances.

Category: Projectile Magic - Ice Magic

- Active: Shroud of Winter - 2nd lvl 11

Create a region of winter surrounding you where you control how cold it is. Below freezing other creatures take ice damage in the area and your resistance to magic damage is increased by a static 20.5% [30.75%].

2nd stage: The longer a creature is within the area the more damage it deals to them by 1% [1.5%] per six seconds to a maximum of a static 100%.

Category: Aura - Ice Magic

- Active: Sapping Cold - lvl 10

Slow and weaken creatures hit with the chill of your ice magic.

Category: Ice Magic

- Active: Free Slot

- Active: Free Slot

- Passive: Ice Manipulation - 2nd lvl 5

Your control over ice increases dramatically. Bend it to your wishes and freeze whatever lies before you.

2nd stage: Ice and Snow have become your ally. Your control increases greatly.

Category: Body Enhancement - Ice Magic

- Passive: Frigid Core - 2nd lvl 2

You are one with the cold. You are unaffected by hot and cold weather. Your aging is somewhat slowed. Your resistance to temperature based damage is increased by 36% [54%].

Your mana and natural mana regeneration increase by 50%[75%].

Category: Body Enhancement - Ice Magic

- Passive: Frozen Step – lvl 3

Your magic roots you in place allowing you to resist unwanted movement and accidental falls. Water will freeze beneath your step allowing you to walk on it.

Category: Body Enhancement - Ice Magic

- Passive: Frost Sight – lvl 1

You can perceive the temperature of objects by sight. Your perception increases by 100% [150%] when in subzero temperatures.

Category: Body Enhancement - Ice Magic

- Passive: Free Slot

 

General Skills:
- Elos Standard language - lvl 5

The ability to speak and read the Standard language of Elos

- Identify - lvl 9

You can grasp general information from someone or something.

- Meditation - 2nd lvl 15

While in the state of meditation a you cannot move. Your mana and stamina regeneration is increased by a factor of (300 + 3 * skill_level)%. This factor is improved upon leveling up the skill.

2nd stage: Your familiarity with Meditation lets you move slowly while the skill is active

- Mountain Climber - lvl 6

You have endured the frigid, oxygen scarce mountain side for days on end. Chilling high altitude winds and low levels of oxygen will now bother you less.

- Telepathy - lvl 1

You learn to communicate with beings through thought alone. Initiate conversations with anything that may be receptive to this form of communication.

 

- Blood Magic resistance - 2nd lvl 1

The arts of blood manipulation can be deceptive and dangerous to both ally and foe. You have stood against the old magic and lived. Next time your chance of survival will be even higher.

2nd stage: Masters of this ancient art have found ways to use the very essence of your life against you. With sheer ferocity, you have shown that not every creature born of blood is prey alone. They will find it a challenge to invade and use what belongs to you alone.

- Fear resistance - lvl 7

You have overcome something truly terrifying to you. Your ability to deal with non magical fear is increased.

- Heat resistance - 2nd lvl 5

Others have played with fire and you have paid the price. This skill will help lessen the damage and pain a little.

2nd stage: You’ve been burnt and melted again and again. Through extreme exposure, your skin, muscles and bones become much harder to burn and melt.

- Ice resistance - lvl 10

You have endured the biting cold of ice and lived to tell the tale. One of the deadliest climates and magics will now be less dangerous to you with this skill.

- Mental resistance - lvl 9

You let your mind be crushed by an Eldritch presence and survived somehow. You are more adept at resisting and detecting attacks to your mind.

- Pain Tolerance - lvl 2

Being a bit of a masochist, you have learned to ignore some of the pain. No, only physical pain. You’re feeling a little more numb towards pain but careful...the damage is still being done!

- Poison resistance - 2nd lvl 1

You are a target of assassins or breathing in some bad air. Surviving either of those you have developed a general resistance to poisons.

2nd stage: Either you need better guards or you need to stop eating poison. Experience has granted you an ability to sense poison. Additionally its spread throughout your body is slower, reducing its effects.

- Void magic resistance - 2nd lvl 1

The mystical magic usually used to enchant high level items applied as a form of combat magic. It’s as deadly as it is silent. How exactly you survived is unclear, perhaps the caster willed it so. Next time it might work against a true enemy as well.

2nd stage: You have resisted the true magic of the Void, your body and will showing unrelenting grit. More than a simple spell will be required to invade your body with the void. Your very existence and all of its parts are connected to you through the threads of magic.

 

Status:

Vitality: 490

Endurance: 100

Strength 20

Dexterity 100

Intelligence 500

Wisdom 500

 

Health: 4900/4900

Stamina: 1000/1000

Mana: 8750/8750